CCIIA Reggio Emilia NFT

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Social Football Summit

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Clean Ocean Game

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MUDETEC

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JPACK

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Chiesi 2019

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Our team designed and created the entire interactive communication for the chiesi pharmaceutical booth on the occasion of the ERS 2019 in Madrid, translating medical language into edutainment tools using advanced technologies to exploit the digital world through an analog approach, with the aim of focusing the attention of a very specific audience

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Carpisa Virtual Configurator

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BCAA designed and realized an advanced series of virtual reality tools to allow Carpisa’s designers to visualize their product in detail before, without building physical prototypes.

The usage of virtual reality give the possibility to analyze functionality and ergonomics, as well as quickly changing aesthetic characteristics. The tool is able to showcase any model realised by client team, since it renderers binary model, thus it doesn’t need any rebuild to update collection, textures, or accessories, setting the designer team free to enrich prototype collection and share them across internal company intranet.

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Telecom Muse

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At the opening of Muse Science Museum our customer realized an “Interactive floor” of museum,  to expose their vision of future society and culture.

A set of 9 installations were designed and delivered to underline the concept of Creative Agorà, Smart Cities and Hyperculture.

Involving visitors of all ages, particularly successful with teenager and young users.

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BIT 2012

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BCAA realized an interactive game and visuals for Alitalia expo @BIT in Milan.

The main goal was to show new routes and europe destinations.

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Enel Red October

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BCAA realized interactive environments and installations at ENEL expo in Red Ocotber Gallery, Moscow, customer Fonema.
11 installations were used to explain and interact with concept of SmartGrids, including custom motion capture system, face tracking and audiovideo interactive contents.

The whole exposition was developed considering multilanguage needings and a particular contents info path.

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