Our team designed and created the entire interactive communication for the chiesi pharmaceutical booth on the occasion of the ERS 2019 in Madrid, translating medical language into edutainment tools using advanced technologies to exploit the digital world through an analog approach, with the aim of focusing the attention of a very specific audience
BCAA designed and realized an advanced series of virtual reality tools to allow Carpisa’s designers to visualize their product in detail before, without building physical prototypes.
The usage of virtual reality give the possibility to analyze functionality and ergonomics, as well as quickly changing aesthetic characteristics. The tool is able to showcase any model realised by client team, since it renderers binary model, thus it doesn’t need any rebuild to update collection, textures, or accessories, setting the designer team free to enrich prototype collection and share them across internal company intranet.
At the opening of Muse Science Museum our customer realized an “Interactive floor” of museum, to expose their vision of future society and culture.
A set of 9 installations were designed and delivered to underline the concept of Creative Agorà, Smart Cities and Hyperculture.
Involving visitors of all ages, particularly successful with teenager and young users.
BCAA realized interactive environments and installations at ENEL expo in Red Ocotber Gallery, Moscow, customer Fonema.
11 installations were used to explain and interact with concept of SmartGrids, including custom motion capture system, face tracking and audiovideo interactive contents.
The whole exposition was developed considering multilanguage needings and a particular contents info path.
3DOM is a system which is capable of interpreting the human body in its movements, making it the author of optical projections, sound vibrations, and interactive audio-visual stimuli. 3DOM is an interactive space designed for the human body experience, where the presence and movement are both generative and cognitive aspects. Ge-Dhir Journey Synopsis: When it all began, again, near the Gulf of Argo Navis, the beginning of the Vacuum, primordial beings appeared, the first: The Dreamers. They transmitted Emanation, for some of us it was the light, for some others it was sound or time, vibration and energy, the coincidence and unconsciousness. Following the universal expansion Void became increasingly distant and impenetrable, the Dreamers then created, through the non-technology, Ge-Dhir, confluence nests scattered in the peripheral regions of the Gulf, to amplify and propagate the waves of Emanation.
Some men breathed pure beauty of non-art through the Ge-Dhir, other have created religions streamlining and categorizing First’dream, few have seen over the limit, the Void, they have dreamed of their desire. We dreamed of the Ge-dhir and build it as a technological interpretation of a dream without technology, as a tight idea of a dream into emptiness. The experience of the Ge-Dhir through 3DOM wants to paraphrase the Emanation of Dreamers, making each visitor direct channel of First experience, decompressing “The essence of Vacuum Dreamers” into”Experience of dreamers here and now.”