Oracle

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Oracle prototype has been engineered and realized by BCAA for artist Luca Pozzi.

Optical space-time information are transferred through the web to translate ultraviolet
painting into destination portal.

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Shanarà

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BCAA designed and realized this table for a new brand bar in rome, over 7 meters wide, including a system to manage environment lights to get a full style match, especially considering Shanarà is a very particular place, where walls are built with salt.

BCAA managed both digital and masonry and delivered a fully integrated interactive bar table.

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3DOM

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3DOM is a system which is capable of interpreting the human body in its movements, making it the author of optical projections, sound vibrations, and interactive audio-visual stimuli. 3DOM is an interactive space designed for the human body experience, where the presence and movement are both generative and cognitive aspects. Ge-Dhir Journey Synopsis: When it all began, again, near the Gulf of Argo Navis, the beginning of the Vacuum, primordial beings appeared, the first: The Dreamers. They transmitted Emanation, for some of us it was the light, for some others it was sound or time, vibration and energy, the coincidence and unconsciousness. Following the universal expansion Void became increasingly distant and impenetrable, the Dreamers then created, through the non-technology, Ge-Dhir, confluence nests scattered in the peripheral regions of the Gulf, to amplify and propagate the waves of Emanation.

Some men breathed pure beauty of non-art through the Ge-Dhir, other have created religions streamlining and categorizing First’dream, few have seen over the limit, the Void, they have dreamed of their desire. We dreamed of the Ge-dhir and build it as a technological interpretation of a dream without technology, as a tight idea of a dream into emptiness. The experience of the Ge-Dhir through 3DOM wants to paraphrase the Emanation of Dreamers, making each visitor direct channel of First experience, decompressing “The essence of Vacuum Dreamers” into”Experience of dreamers here and now.”

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The Social Cave

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The Social Cave project is an interactive installation developed by 24 international students of the Research Lab Non-Linear Solution Unit directed by Caterina Tiazzoldi and in collaboration with interaction designers Mirko Arcese & Luca Biada (BCAA.it).

Using the last 3d motion capture technology like Kinect&OpenNi, plus VVVV, managed by custom software, this application “reads” human behaviours combining two different stages into one virtual space; where the phisycal limit represented by a wall, becames the interactive social scene.

The design engaged the students in the challenge of organizing an assembly of 100% recycled and 100% recyclable polystyrene polygons. Thanks to the interactive platform, the Social Cave is an installation that explores the idea of socialization into the contemporary age by a reinterpretation of the
physical and digital meeting.

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